It was confusing and distressful for many of you, and we’re here to provide clarity. First and foremost, we need to apologize for how the initial rollout of the hardware specs communication went. I’ve connected with multiple teams within Intercept after ingesting feedback from the community and I’d like to address some of the concerns that are circulating regarding KSP 2 performance and min spec. Hey Kerbonauts, KSP Community Lead Michael Loreno here. In time, Kerbal Space Program 2 will be have its performance enhanced and optimised as the game's development continues, as the priority of the game's early access release is to get the game working, not to make the game as performant as possible. With Kerbal Space Program 2 being a sandbox with "literally limitless potential, it is understandable why Intercept games have set their game's system requirements on the high side of the gaming hardware spectrum at least in terms of GPU requirements. One of the problems when creating system requirements for games like Kerbal Space Program 2 is the simple fact that some gamers will push Kerbal Space Program 2's sandbox a lot further than others, making it hard to guarantee that any specific gamer will be able to get strong levels of system performance form the game with any given set of hardware. This week, Intercept Games has been forced to clarify the PC system requirements of Kerbal Space Program 2 (KSP2) after receiving feedback from their community, promising performance optimisations as the game progresses through Steam Early Access and a confirmation that the game is "certainly playable" on PCs with hardware below their minimum specifications. However, there is an option on the Settings page to reload them.Kerbal Space Program may have high system requirements, but those requirements are for those who want to push the game's sandbox hard These monitor definitions are normally only used the first time a game is loaded, after a game is loaded those definitions are ignored. The first is the list of common resources, the default common resources are: The file is called Defaults.cfg, and stores two different types of information. Common resources are defined in a config file, and can be modified by a player at any time, and the changes will be available the next time the game starts. The Vessel Resource Monitor can interface with the Haystack mod, to allow you to find a vessel and then to get a vessel from Haystack.īoth windows have a toggle to only allow common resources for new monitors. The only difference between these windows is in the top part.Ĭlicking on a resource button will bring up a window similar to this (it changes depending on the available resources)Ĭlicking on the Alarm button will bring up the following: The Vessel Resource Monitors window is used to configure monitors for the currently active vessel. The Common Resource Monitors are a set of monitors that you can set up, to either be applied automatically to all new vessels, or applied manually when first setting up a vessel which doesn't have any monitors set up. There are two variants of this window, the Common Resource Monitors, used on the SpaceCenter screen, and the Vessel Resource Monitors, used in the Flight scene. The following windows are used to set up and configure the alerts. Optionally this will interface with the Haystack Continued mod, if it is installed. An alarm will sound if the level is passed, any time warping will be safely stopped and you will be transported to the vessel in question. This mod will allow you to set monitors on any resource in any/all vessels in the game. "Make it so."Īfter having too many vessels run out of resources during timewarp and other nonsense, I wrote this mod to monitor the resources on my vessels you have ten days before our next scheduled launch." Gene nodded. She had only been on the staff a few days, and already she was making a good impression. Gene looked over at young Margo and smiled. "A device to automatically monitor the resources, and give us a warning if something is amiss. what?" Gene started to ask, but was cut off by Dr von Kerman, who had stayed mostly out of it until now. if we had some sort of automated resource monitor?" if I may?" young Margo Kerman interjected. "Haven't we had enough without you starting again?"įor several minutes the bickering went on, until a somewhat meek voice spoke up from the back of the conference room. "Oh, would you two just stop!" Val shouted. so you're saying it's the Engineering team again?" Bill Kerman shot back. "The Probe turned sideways, and the solar panels weren't aligned properly." "It was not our fault!!!" Bob Kerman complained. The whole planet tuned in and watching, and.
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